as seen bellow are some visual i done from the previous project using vray. due to the large extent of the model i could only use a selected mount of lights as this takes a while to process.
whilst studying i have taken both kerkthea and vray under my belt to learn, at the moment i am finding new ways in pushing kerkythea to vray standards which I'm very happy with. by doing so i include the use of bit maps on selected materials to give the render more depth and a realistic appearance.
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